stellaris cloud lightning. Cloud Lightning is only good if you're using Arc Emitters as well. stellaris cloud lightning

 
 Cloud Lightning is only good if you're using Arc Emitters as wellstellaris cloud lightning  My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in

One recent change that messed me up was in 3. 99 annually Europe: €8. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. But, I have no idea for larger ships. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Preferably saving it locally so you can play your save offline. So, I'm usually pretty happy when I. but the CL can go through armor and shields. I researched cloud lightning conduits in my latest game. 例如:“异种保护区”(建筑)的特殊说明请在. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is underrated in 1. Go to Stellaris r/Stellaris. 5. #1. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Any way to get lightning now?. This opens up the Debug Menu. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). (×1. 1 Tribute to Lost Moments id 9430 - 9440. Part of the reason I made a mod that adds more ship sections. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 0) Number of years since game start is lower than 5 (×2. 2. 3. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Itsalotus • Hive Mind • 1 yr. replace tech_automated_exploration with whatever tech you want. This page was last edited on 14 October 2017, at 11:48. 3. Go to Stellaris r/Stellaris. Go to c:program filessteam. Cloud Lightning is one of the worst weapons in the game and never worth using. 1 (played yesterday) funnily enough i had much better. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Void clouds are not organic. Click here to jump to that post. However, this build has the. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. 3 (1960) but in no way is it entirely up to date or comprehensive. 天云闪电的升级版,与原版平衡。. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". What jumps out is the very low damage of the CL. Now I only have disruptors. 7Lets dive in!Pre-order St. The STELLARIS next-generation White Light Lasers (WLL), paired with optimally matched detectors from our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental questions. I like playing with penetration weapons for thematic. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Stellaris Real-time strategy Strategy video game Gaming. Stellaris: Suggestions. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Each one has a deposit of 6 society. In Stellaris where snowballing leads to more snowballing, this is incredibly strong. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. Troubleshooting. But so far the game will not. Stellaris Dev Diary #312 - 3. Description Discussions 0 Comments 6 Change Notes . 2) *Remastered Human Portraits Human Union More New Human Clothes nach 3. 2. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. The cloud lightning bug seems to exist only in the 2. These IDs are usually used with the research_technology tech ID command. 1 Multiplayer types; 7. About This Content. . The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Go to Stellaris r/Stellaris. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. 0 unless otherwise noted. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 3 Stellaris Tech Id List – C to E. Home; About Us; Services; Referrals; ContactSame benefits as the original PlayStation Plus - two monthly games, discounts, cloud storage, multiplayer access UK: £6. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Its almost like two options are interchangeable. Stellaris Real-time strategy Strategy video game Gaming. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Call of Duty: Modern Warfare III is likely to be the last Call of Duty title available natively on 8th-generation hardware, and all future titles will likely require access to a cloud streaming service, such as xCloud, GeForce Now or Ubisoft+, for those playing on 8th-generation consoles and weaker PC hardware. it is empty now, even when I have a local save file located in: C:Program Files (x86)Steamuserdata69082456281990 emotesave games *i have cloud saves enabled, with my stellaris cloud save being up-to-date on the library. 2. Forward time to see changes. EulersApprentice • 1 yr. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. In a scenario where both empire are at lvl 20 repeatables on everything. 1 updated. nz was registered 9 years ago. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. 类型:能量. Open it as if it were a . For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Those are your custom nations and Paradox's. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. YOU CAN USE Cloud lightning Instead of To be able to see. A kernel-based root solution for Android GKI devices. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 Since Long Gone. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Cordyceptic drones is amazing but. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. 1. 20. The more you can roll the dice the less punitive a mistake will be. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. • 19 days ago. . It is cheap, effective, and is good against literally everything until you. Vulnerable to kinetic weapons. Click on the "Mod tools" button and select "Upload mod" within the window that opens. nor for any other slot for that matter. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. 84 average damage, and now outperforms 2x medium T3 disruptor (14. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. However when I go in the ship designer they are not available as an option. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. As it nears the ground, the negatively charged. NL 42dmg per day 90% accuracy 0% tracking. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Vulnerable to kinetic weapons. 622. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). This is because KA range is 120 and Cloud Lighntning is only 60. Apprentice of The Devourer and Other Associated Titles. It's more than sufficient against the AI regardless of what they're using. I remember a few patches ago certain weapon types weren’t affected by repeatables. Xenomorphs. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Stellaris Dev Diary #312 - 3. 100% accuracy. Ball Lightning. They don't exist in my designer. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. They don't exist in my designer. Contents. Vovarush Aug 6, 2020 @ 10:10pm. A lot better to skip shields entirely. if it did 1% of all the damage to the hull, it's a miracle. I take you through every viable build currently in the game, why they work and the methodo. In stellaris 2. On a nice advice, never fight FE ships from long range, they will out damage you. I like playing with penetration weapons for thematic. Each one has a deposit of 6 society. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. #2. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Once you find the folder you can backup the files to another storage device. And the advantage increases as the number of repeatables. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Killed some void clouds, now I have Cloud Lightening. 500 Battleships or 500 Corvettes or any combination of 500 warships. Also, with 1. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Check "Run this program as an administrator. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. . Killed some void clouds, now I have Cloud Lightening. Reply [deleted]. Content is available under Attribution-ShareAlike 3. 2. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. 0. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. . This is cloud lightning. Mega Cannons+Neutron Launchers are more efficient otherwise. If they loose that, then the total DPS they deal is significantly lower. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Cloud lightning is an L-size weapon with range 70 and average. It’s a void cloud that moves around the map. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. #2. 6. 天云闪电的升级版,与原版平衡。. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. ago. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. y otros países. Subscribe to downloadExtra Ship Components 2. This gives you time to send your own armies to take the planet back. 2 Beasts of Space. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. This happened to be wrong. 1. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. , where. so i had a 2. Description. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. So that’s 6 fleets. Is there a time, place, enemy, situation, etc. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. 41) instead of being worse than 2x m T1 (8. EPAC response to UV-mediated cAMP uncaging (central area). While the planets info menu is on your screen, open the console and type the following event. 对该项目的细节说明请添加至相关页面. 90% evasion is ~40% better than 80% evasion for example. Cheaper Alloys cost than armor. Lets break down every change coming to Stellaris with Patch 3. Large. Stellaris - Cloud Lightning salvage not dropping from combat. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. And the advantage increases as the number of repeatables. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. 1 Laser 2. So for a somewhat new person like me this sounds fantastic and that I should basically only use. This has last been updated for v2. . The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. And any destoyed FE ship is 1 less ship they field overal unless they Awake. This. It is not an end-game crisis. It can be issue when you have 3-6 battleships. 99 monthly / £19. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. . So, thrifty is a must for traits. . Their accuracy and tracking absolutely annihilate corvette swarms. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. Award. Cloud Lightning goes from 7. CL 12dmg per day 100% accuracy 30% tracking. 6 combat rebalance update. Except if you're running any tech that bypasses shield or armor. 2. 1. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. If your save was local then you could do that thing with Windows that restores your system to a previous state. Subscribe. Guardians are extremely powerful Spaceborne aliens added in various DLCs. This makes it one of the few Artillery weapons that is very effective against Corvettes. They don't exist in my designer. It is ranked #201,041 in the world . . Just from my quick assessment, since that. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 202. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. 8 i think, it can last months or years so yeah, no way to remove it. • 3 yr. 1 beta][d173] Cloud Lightning not working Game Version [2. Subscribe. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Can fit into Extra-Large slots; 8. You have the perfect start. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. Regular missiles shred them. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. The website is currently online. Sometimes it works, sometimes it doesn't. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. replace tech_automated_exploration with whatever tech you want. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). Yes KA is better than cloud lightning. I have run a series of tests to. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. MyOther_UN_is_Clever. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. CryptoIts a galactic storm, it was introduced in 2. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. 9. This page was last edited on 14 October 2017, at 11:48. Finally, the focused arc emitter is very good, particularly because it never misses. Rename "ironman. After upload is finished, mod page will open inside the Steam client. It's the best weapon in the game. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Admirals. I can't seem for the life of me figure out what this outcome does beside just EXIST. The research is even in. Now, "performance vs fleet capacity used", that may be a different story. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. It's the L slot equivalent, but you only get it from Void Clouds #8. 1. Exakan • Determined Exterminator • 2 yr. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. A vast selection of titles, DRM-free, with. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). no, cloud saves doesn't work in the gog version because the code isn't synced for the gog server so it just goes to a fake folder on your local drive instead. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Now, "performance vs fleet capacity used", that may be a different story. Void clouds are not organic, neither are crystals. 41) instead of being worse than 2x m T1 (8. Is there a time, place, enemy, situation, etc. EDIT - I stand corrected as noted below. . Share. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Stellaris. Awesome, thanks for the heads up. A searchable list of all ship codes from Stellaris. Missiles are somewhat better against point defense, by dint. Corrupted Avatar. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. So I switched to Line for them. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . However when I go in the ship designer they are not available as an option. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. if it did 1% of all the damage to the hull, it's a miracle. e. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. They ignore both shields and armor and deal base damage directly to the hull. but the CL can go through. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. I researched cloud lightning conduits in my latest game. . A primitive civilization. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The more you can roll the dice the less punitive a mistake will be. Having two titans in this fleet or in one engagement makes you likely to dominate. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. And yes , it does work. . . If you kill it, you get a chunk of dark matter, and the system it. 3 Lance 2. Click the Compatibility tab. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But, I have no idea for larger ships. Favorite. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. ago. type or copy-paste this into the console: activate_ascension_perk ap_colossus. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. 7. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. 1. RC_0041 • 4 mo. nor for any other slot for that matter. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 1. Component. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Cloud Lightning was the exception since 2. I believe it will save it to the cloud then. 2 The Lesser Messenger id 9430 - 9480. We would like to show you a description here but the site won’t allow us. EulersApprentice • 1 yr. Cloud Lightning is only good if you're using Arc Emitters as well. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. 6. Destroyers- if you use them, should be built for alpha and to die. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. Bridge_of_Brown. Join. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Unsubscribe Description. Particles (Tier 2) Cost: 2000, Weight: 0. 7 Technology List – T to Z. Large. 48 to 16. The WLL, together with our proprietary Acousto-Optical Beam.